PHASER_3 GAME ENGINE
High-performance WebGL/Canvas rendering engine for browsers. Built for speed. Designed for developers.
// CORE_SPECIFICATIONS
WebGL + Canvas
Dual-mode rendering pipeline with automatic fallback. Hardware-accelerated compositing for 60fps+ performance.
const config = {
type: Phaser.AUTO,
renderer: WebGL,
antialias: true
};
Arcade + Matter.js
Integrated physics engines: lightweight Arcade for 2D platformers, Matter.js for complex rigid body simulation.
this.physics.add.collider(
player, platforms
);
Web Audio API
Spatial audio positioning, mixing, and effects. Supports MP3, OGG, WAV with seamless looping and sprite sheets.
this.sound.play('explosion', {
volume: 0.8
});
Multi-Input System
Unified input management: keyboard, mouse, touch, gamepad. Event-driven with gesture recognition and pointer tracking.
this.input.keyboard.on(
'keydown', callback
);
Smart Preloading
Asynchronous asset management with progress tracking. Supports sprites, atlases, tilemaps, JSON, XML, and binary data.
this.load.image('logo',
'assets/logo.png'
);
State Management
Modular scene system with lifecycle hooks. Run multiple scenes in parallel, transition with tweens and effects.
this.scene.start(
'GameScene'
);
// FEATURE_MATRIX
ZERO-OVERHEAD RENDERING
Optimized rendering pipeline with sprite batching, texture atlases, and GPU-accelerated transforms. Render thousands of sprites at 60fps.
ADVANCED ANIMATION SYSTEM
Sprite sheet animations with frame-by-frame control. Tween engine for smooth property interpolation. Timeline sequencing.
EXTENSIBLE PLUGIN SYSTEM
Modular architecture with plugin support. Extend core functionality, create custom game objects, and share with community.
MOBILE-OPTIMIZED
Touch gesture support, device orientation handling, and responsive scaling. Deploy once, play everywhere.
START_BUILDING
Deploy your first game in minutes. Production-ready framework with zero configuration.